Some of the questions I was asked were:
Q: If I were to prototype another game for another semester, what would I do different?
A: I would prototype a bigger game and a different genre because I want to try something new. If I did the same thing again then I wouldn’t be learning anything new. I could learn various methods and techniques as well as what goes into to different types of genres. Theirs a lot to learn in game design and I’m all for expanding my knowledge on all types of genres and design methods that go into them.
Q: Would I stay for another year to do a masters degree?
A: Honestly I feel like i’m done with university, I want to move on and acquire an internship or full time job doing game design in the industry.
Q: If I got the chance to learn what its like to work in a team to make a big game in the 4th year of university, would I do it?
A: No, like I said in the previous question, I want to move on from university, I’ve experience what it’s like to work in a team, the junior and senior side of things, I believe I have enough experience to work in an industry team.
Q: What games would I like to work on in the future?
A: Mainly RPGs and Shooters but I would like to work on anything if the opportunity comes up.
Q: How did I find the 3rd year of university?
A: It’s the best year out of all the 3 years in university, I learned more from this one year than I did the first 2 years. If all the years were as great and knowledgeable as the 3rd year then I say university was totally worth it.
Q: What could the supervisor do to improve in the future?
A: The supervisor has done a great job in my case, whenever I needed some help it was delivered.
Explanation of why this is of Industry level
I feel my work is of industry level because it showcases my ability and understanding to design prototypes for small video games using many game design methods explained in great detail so anyone can understand my ideas. I’ve created and displayed screenshots, animation, sketches, moodboards, menus, loops, player expectations, variations, A/B splits, monetization, obtaining feedback and using feedback, to fix issues, all with explanations of why I created these and what does it tell the reader. I’ve also created game design documents detailing my ideas for the mechanics, progression, challenge, rewards, retention and statistics. I used these methods on my prototypes so I have a clear understanding on how to express my ideas to others, I would also like to expand my knowledge on these methods as well as learn other techniques on different types games to discover what else can be applied to video game design.
This is suitable to a career in game design since this is what i’ve been working on and been developing throughout university and I believe I am determined and capable taking my talents to the next level.
I have made 3 SWOT analysis of what skills some video game companies require for game design.
I color coded the SWOT:
Strengths – Pink
Weaknesses – Blue
Opportunities – Green
Threats – Orange
Junior Game Designer – Play’n’GO
I like this one because it’s within my skill set, it’s in London and it’s a good place to start out in the industry. I have most the key qualifications but I don’t have much experience with casino games but that’s not a big problem because that can easily be fixed with some research as well as learning about it in the job.
Game designer – Mediatonic
I like this one because it’s more diverse than the Play’n’Go job since that one focuses more on casino games where as this one has more variety meaning new challenges and knowledge can be learnt from this. The downside is I don’t have experience with scripting and I don’t have the requirement for “+3 Years game design experience in a studio environment” quite yet. Other than that I think this one is more fun and offers more than the Play’n’Go job.
Game Designer – Electric Square
I’m not so sure about this one, I have most of the requirements but I don’t like the idea about moving, if possible I would rather find a game designer job in London. I also don’t have experience with scripting which is something i’m not so keen on learning.
Out of the 3 of these I would say the Game designer at Mediatonic would be the best choice because of its variety in games and learning new ways to create fun mechanics and features. The Junior Game Designer at Play’n’GO is also quite good, the thing that puts me off is that it focuses more on casino games than anything else so variety is lacking but their is fun to be had in creating mechanics and features for all types of casino games.