This project turned out to be a success, I learned many methods, techniques and created many documents on these prototypes.
Methods and techniques such as:
- Customer journey maps
- Game loops
- Monetization loops
- A/B splits
- “Invision” to share and get feedback
- Creating different screens
- Designing UI
Design Documents such as:
- Control schemes
There were times where I had some trouble but with some hardwork and determination as well as some aid from my supervisor it all turned out well. Whenever there’s a problem I talk to my supervisor about it, I could use the internet to help me out but it’s more effective for me to get help in person rather than searching it up o the web. If it’s a small problem like not knowing the definition of something then a quick google search will clear that up, but if it’s a big problem like not knowing what to do next then I would speak to my supervisor about it.
There was a time when I felt like I was repeating myself when designing the 2 prototypes during 2nd semester because I was designing it the same way I designed the first prototype, so I wanted to learn something new. I asked my supervisor if there’s some other way I can design the prototypes and he shared other methods and techniques that I can apply to my project which benefited greatly, now I know other ways to design video games.
I’m happy with the end result, I have 3 prototypes to shows off which all have great detail on all the methods I used to design them. This project has been a great experience and I wish to apply and expand my knowledge in future job opportunities.