Bubble Wrapper Tapper
When the player taps the screen the game starts.
The player must pop all the bubbles to refill the timer, then a new set of bubbles would appear.
Main game GIF
I had an idea of adding different types of bubbles that need to popped differently.
A dark blue bubble needs to be tapped twice for it to be popped, if its tapped once then it will change to the same blue colour as the normal bubbles. This is so the player knows that theirs something different abut the dark blue bubble.
Dark Blue bubble GIF
Another idea for a bubble is a purple bubble which can only be popped if the player taps 2 purple bubbles at the same time. There should never be an odd number of purple bubbles, that means there will always be a lone purple bubble that cant be popped.
A way for the player to know how to do this is when one of the purple bubbles is tapped or held on, the other purple bubble lights up indicating that the player has to do something with these 2 bubbles.
Purple bubble GIF
The last idea for a different bubble is an orange bubble which is similar to the purple bubble but this time the player must hold and drag from one orange bubble to the other. There cant be an odd number of orange bubbles, that means there will be one orange bubble that cant be popped.
While dragging from one orange bubble to the other, normal blue bubbles cant be popped when the player drags over them.
A way for the player to know how to pop these bubbles is when the player taps or holds an orange bubble, the other orange bubble lights up showing the player that they have to do something with these 2 bubbles.
Orange bubble GIF
All these different coloured bubbles will randomly appear with each new sheet of bubble sheet. Sometimes they show and sometimes they don’t.
The only way the player can lose is if the time runs out. Once the time runs the screen will flash for a brief second letting the player know that the time has run out. then the game over screen would appear.
Time run out GIF
Next thing i’m going to do is create each screen showing roughly what its going to look like and where each UI should be placed.
Starting with Pez Tapper